﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SDL3;
using 飞机大战.core;

namespace 飞机大战.entity
{
    internal partial class Player : Entity
    {
        public override partial void Clean();

        public override partial void HandleEvents(SDL.Event event_);

        public override partial void Init();

        public override partial void Render();

        public override partial void Update(float dt);

        private partial void CursorController();
    }
}
